A downloadable sleazebag simulator


"Has a clever man ever
the need to commit a crime?”

- Charles Maurice de Talleyrand-Périgord, literally the crookedest crisscrosser of the Early Modern Era


An ancient feudal regime is rotting away French power and prestige. France’s creditors demand change – and boy, oh boy, are they about to get some change. Revolutions, executions, conspiracies, wars, and coups abound. Europe will be quite rocked.

And as the sleaziest, scummiest socialite in France, surely you can make use of some of that chaos, right?

You are Foreign Minister Talleyrand, and you ride atop a wave of 40 years of French history, scooping up all the cash, lovers, power, and personal victories you can along the way. 

Leave your legacy as the most cunning, cutthroat, charismatic cat on the continent, or die trying.


Talleyrand Simulator is a sleazy, silly historical visual novel created as part of the 2024 NaNoRenO game jam.




  1.  A fully customizable Talleyrand — body type, skin tone, pronouns, and voice set.
  2.  An original OST with 4 jazzy songs to get you in the mood for vice. 
  3.  Partial voice acting for 24 characters from the Age of Revolutions, remixed to present a diverse cast of characters (because who the heck wants to play a game with more than 20 old white dudes).
  4. Complete Talleyrand's BINGO board of sin — SINGO — by indulging in Talleyrand's copious vices.
  5. About 50,000 words across all decisions and outcomes — mostly historical (or at least a little bit plausible). About 25,000 words per playthrough (that’s ~3 hours of playtime) that spans a lifetime of chicanery and shagging. 
  6. Frequent player reactivity — kill a king and you'll have a harder time trying to shag a queen.

Talleyrand Simulator contains death, profanity, mentions of sex, and innuendo.


Writing 

Team Lead / Writer: Michael Smith

Editor: Faust

Editor: Tess Wainwright

Editor: Maya Zimmerman

Programming 

Programming Lead: Mint Wynnter

Programmer: F1reshark

Programmer: Kristi Jimenez

Programmer: Mary Sue Games

Art 

Art Lead: Elina Heino (Talleyrand Sprites, Plaza)

Sprite and BG Artist: Kat Peterson (Talleyrand Sprites, The Congress of Vienna, Streets of London) 

Animator and BG Artist: Candycornskull (Paris)

GUI: Mary Sue GamesKat Peterson (Singo Board) 

Sprite and BG Artist: Thoe (Napoleon, Sieyes, Castlereagh, Parliament) 

Sprite Artist: del (Narbonne, Louis XVI, Tallien, Mirabeau, Thiers) 

Sprite Artist: Plate (Hamilton, Freddy Willy III, Cazenove) 

Sprite Artist: Daniewise (de Stael, Dorothea, Louis Phillipe I) 

Sprite Artist: InstantRiot (Lafayette, Fouche, Metternich) 

Sprite Artist: ShatteredReality (Barras, Charles, Robespierre, Pitt, Alexander I) 

BG Artist: Olivia Jones (Pastoral France, Philadelphia, Candelit Darkness) 

BG Artist: Millasai (Private Home, Fancy Salon)

Sound

Sound Designer: Leon Artmann 

Audio Editor: Ho San "Ambrose" Cheng

Audio Editor: Jett Barker (Talleyrand Voice #2, Robespierre, Castlereagh, Alexander I, Barras, Dorothea, Metternich, Narbonne) 

Audio Editor: Kat Peterson (de Stael) 

Audio Editor and Barker in Chief: Olivia

Music

Composer: AnAwfulLotofCups

Composer: Ed Johnson

Voiceover

VO Lead and Casting Director: Rita Amparita

VA: Rita Amparita (Talleyrand, Narbonne) 

VA: Jett Barker (Talleyrand, Robespierre, Castlereagh) 

VA: Max Herzfeld (Talleyrand, Louis XVI, Fouche) 

VA: Hannah Beard (Talleyrand, Napoleon) 

VA: Kat Peterson (de Stael) 

VA: Lauren Kong (Lafayette, Cazenove) 

VA: LilyYasudaVA (Barras, Hamilton) 

VA: Maganda Marie (Dorothea) 

VA: Gerald Hill (Sieyes) 

VA: Vanessa Benoit (Mirabeau and Alexander I) 

VA: Elissa Park (Louis Philippe I and Metternich) 

VA: Sterling Barbett (Freddy Willy 3 and Thiers) 

VA: Josie D (Charles) 

VA: Gerardo "G" Paz (Tallien) 

VA: Tyanni Mah (Pitt)

Updated 16 days ago
Published 28 days ago
StatusReleased
Rating
Rated 3.9 out of 5 stars
(8 total ratings)
AuthorsMichael Smith, ojones2116, MarySueGames, Finch House Productions
GenreInteractive Fiction

Download

Download
TalleyrandSimulator-1.0-linux.tar.bz2 403 MB
Download
TalleyrandSimulator-1.0-mac.zip 489 MB
Download
TalleyrandSimulator-1.0-pc.zip 494 MB

Comments

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(+1)(-1)

I helped Talleyrand Simulator bring a real sleazy scumbag to you, and I'm still laughing.

I enjoy comedy visual novels, and none much more where you get to be a trouble maker on purpose.  I gave some advice to Talleyrand Simulator's team regarding some of their UX and other things(tm).

If you are working on your own visual novels, be sure to check out my Twitch channel too for live tutorials, feedback and analysis.

(+3)

This is one of the most UNIQUE visual novels I've played in a long while! I honestly never would have guessed I would enjoy a visual novel about history of all things (being one of my least favorite subjects in school), but, by golly, the team did it. 

I'll start with the technical aspects! 

The GUI was absolutely stunning, of course - the gold and blue color palette was gorgeous, and it really fit the "opulence of the nobility" that Talleyrand's character has. For some reason the champagne popping sound effect for the UI clicks made me laugh so much LMAO it was so fitting! The BGM was quite pleasant to listen to and fit the humorous tone. 

There were many different artists on the project, and as a result most of the sprites were drawn by different ones. I quite liked this choice! Apart from the obvious factor of not burdening one artist with 24 sprites for a one month game jam, it also helped make the characters look distinct and memorable, even when there were so many of them. All of the voice actors did a fantastic job with bringing the characters to life, and I was very impressed with their performances. Instead of sprite expression changes, the VN makes use of little animated emotes that can be reused between sprites. It's quite cute, and it struck me was a clever way to efficiently use assets, especially with so many sprites. I also really liked the choice of gender and race-swapping so many of the characters here (and also making it much more queer) - it made it SO much more entertaining and memorable to play (gosh I don't know what I would have done if all of the characters were old white men in the same outfit, I think I would have gone insane...) 

The character customization - the choice of portraits, with different skin colors for each, and even different voices for the leads - is nothing short of incredible, ESPECIALLY for a free project - and a ONE MONTH jam project, at that. It's nothing short of jaw-dropping. 

Now, moving on to the writing...

I'll be honest, I've never been much of one for history, so I was frantically trying to remember my high school European/World history as I was playing this, haha! However, despite my lack of knowledge, I found this quite enjoyable and engaging nonetheless. Despite the sheer complexity of everything that was going on, I found it quite clear to follow (and I do feel like a learned quite a bit, haha! Although I'm not sure how much of it was fictionalized, alas! I was Wikipedia-ing quite a lot as I played this!) 

I am in love with the writing style for this project! It's "opulent," exactly in the way that I imagine a nobleman with too much money for his own good might speak, and it perfectly matches the tongue-in-cheek, satiric tone of the game. There are MANY memorable lines that made me do a double take with how witty they were, but these in particular stuck out to me the most (as an American dfgdgdfgdf):

"But this is America - this is no place to emulate the ancient rites of decrepit feudal lords. This is a place to emulate the newfound rights of land-speculating capitalist lords" 

The line is very well-put (and pretty relevant, even now!) 

THE CHOICES DFGDF When I was given the choice to either support the revolution or the monarchy and then IMMEDIATELY AFTERWARD I was given lunch options I nearly choked, the irony of it was so funny. And it really hammered home how ridiculous all of these nobles/politicians were - deciding the fate of entire countries and playing political games while also having no real understanding of the plight of the working class (fitting that the game ended with Dorothea having an outing with Marx...). 

Overall the script was very engaging, with a good mix of actual discussion of politics and humor (ranging from the satirical to the simply absurd). And despite the parody it also managed to highlight some pretty interesting themes about the dangers of power and corruption (particularly through the monologues certain characters put on at key points in the story). It is expressly clear, both through the comedy and the way the story is told, WHY each of the regimes fell. 

More than anything, I could really tell that this game was bursting with a lot of love and passion for the subject matter, and I'm simply awed by how much was accomplished in a single month. The entire team did a really great job! 

(+2)

Thank you so much for taking the time to play our game and for taking the time to write to us — I am so grateful! I'll let you know this reply singlehandedly evaporated all the exhaustion I had accumulated by the end of the jam, so thank ya for the kind words! They warm my heart.